CS 250
Intro to Creative Industries
Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks.
Prerequisite: CS100 or CS101.
Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks.
Prerequisite: CS100 or CS101.
Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks.
Prerequisite: CS100 or CS101.