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CS 250

Intro to Creative Industries

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Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks. Prerequisite: CS100 or CS101.

Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks. Prerequisite: CS100 or CS101.

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Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks. Prerequisite: CS100 or CS101.


CS 250

Intro to Creative Industries

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Easy

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Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks. Prerequisite: CS100 or CS101.

Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks. Prerequisite: CS100 or CS101.

0%Liked

Easy

0%

Useful

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0 ratings

Introduces students to the technological, geographic, regulatory, economic, and political dimensions of creative industries. Beginning with a consideration of culture and creativity as drivers of economic growth, the course reviews distinct subsets of the creative industries, including film, television, advertising, music, video games, visual arts, apps/mobile media, and fashion. Themes may include labour, policy, the specificity of the cultural commodity, geography, distribution/production processes, and networks. Prerequisite: CS100 or CS101.


Course Schedule

CS 250 Prerequisites

CS 100 (Min. Grade D-) or CS 101 (Min. Grade D-)

CS 250 Leads To

No Leads To Information Available

CS 250 Restrictions

Must be enrolled in one of the following Levels:

Undergraduate (UG)

Must be enrolled in one of the following Majors:

Cultural Studies (CLST)

Communication Studies (CMST)